Battle Royale (ND)
Day 44 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/15/2012 - Last Updated: 10/09/2013 - Apalapagos 6P
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Madd Maxx
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
414193
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    Units in vision only
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 188205.3 / 81000 ]
benbever
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
1000213
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    Units in vision only
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 42860.2 / 81000 ]
lolabunny
Units cost is reduced to 90% (10% cheaper).
42850
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 114386.2 / 81000 ]
GeneralOlli
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
22800
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Player team
SUPER
ymouba
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32700
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Player team
Copter Command [ 15733.5 / 27000 ] Airborne Assault [ 15733.5 / 81000 ]
[K]-Rot
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
33050
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 111974.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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