EU06
Day 30 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/28/2013 - Last Updated: 02/04/2014 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
manga_fanatic
No day-to-day abilities.
27800
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 69465 / 81000 ]
lord_jamlo
Units gain +10% attack.
4800
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Electricwolf
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
17000
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Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 40915 / 81000 ]
Major K.
Units gain +10% attack.
10600
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Black Wave [ 14857.5 / 27000 ] Black Storm [ 14857.5 / 81000 ]
Ignorance
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32600
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Double Time [ 27000 / 27000 ] Victory March [ 56140 / 81000 ]
Axess
Units gain +10% attack.
29500
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
vunguyenquang90
Units gain +10% attack and +10% defense.
15300
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None [ 27000 / 27000 ] Ex Machina [ 29585 / 81000 ]
Talan_Lysander
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25000
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Double Time [ 8362.5 / 27000 ] Victory March [ 8362.5 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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