Zombie city test 2
Day 11 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/27/2013 - Last Updated: 06/04/2013 - [Zombies] 7p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Talan_Lysander
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
7440
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 90000 / 81000 ]
Gold Rush [ 27000 / 27000 ] Power of Money [ 28136.1 / 81000 ]
quandarylief
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
18600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
SG-1
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost +20% more to build, but gain +30% attack and defense.
12000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 500 / 27000 ] Super Snipe [ 500 / 81000 ]
Morale Boost [ 250 / 27000 ] Samurai Spirit [ 250 / 81000 ]
cryaciccl
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
20200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Meteor Strike [ 27000 / 27000 ] Meteor Strike II [ 64800 / 81000 ]
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 50100 / 81000 ]
Azzaphox
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack and +10% defense.
17900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 29811 / 81000 ]
None [ 27000 / 27000 ] Ex Machina [ 51230 / 81000 ]
Electricwolf
Units cost is reduced to 90% (10% cheaper). Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
8400
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Snipe Attack [ 23700 / 27000 ] Super Snipe [ 23700 / 81000 ]
chronostirke
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
239800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 27240 / 81000 ]
Double Time [ 1500 / 27000 ] Victory March [ 1500 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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