Haha comeon
Day 31 - Boot: 00d 00h 00m - AET:
Game Started: 07/27/2013 - Last Updated: 12/12/2013 - 8p Warring Dukes
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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100 games
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 27000 / 27000 ] Victory March [ 61805 / 81000 ]
andicheung
No day-to-day abilities.
15800
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
Hey_yo
Units gain +10% attack.
45400
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 27000 / 27000 ] Black Storm [ 50750 / 81000 ]
Uchin
Units gain +10% attack.
15800
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 5730 / 27000 ] Black Storm [ 5730 / 81000 ]
NegaChomp
No day-to-day abilities.
22000
  • 0
    Units in vision only
  • 0
  • 0
Hyper Repair [ 4170 / 27000 ] Hyper Upgrade [ 4170 / 81000 ]
Come_on
Units gain +10% attack.
2800
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 22320 / 27000 ] Black Storm [ 22320 / 81000 ]
jsilveria
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
23600
  • 0
    Units in vision only
  • 0
  • 0
SUPER
bredi1
Luck on attacks is -9% to +24%.
22000
  • 0
    Units in vision only
  • 0
  • 0
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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