EU Theatre Testing,
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/09/2013 - Last Updated: 09/30/2013 - European Theatre
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ignorance
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17500
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Urban Blight [ 12290 / 27000 ] High Society [ 12290 / 81000 ]
Tyrantboy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18300
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Double Time [ 4090 / 27000 ] Victory March [ 4090 / 81000 ]
KenshinX28
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
7500
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 30930 / 81000 ]
Bamboozle
Unaffected by snow, but rain affects him the same as snow would for others.
17000
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Blizzard [ 3550 / 27000 ] Winter Fury [ 3550 / 81000 ]
NeonTurtle
Unaffected by snow, but rain affects him the same as snow would for others.
28000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
manga_fanatic
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23500
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 55990 / 81000 ]
HandyMantis
Units gain +10% attack.
13500
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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