RF-Hamburger Hill ND
Day 51 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/26/2014 - Last Updated: 05/18/2014 - Call Me Snake V.1
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Rom-Rom Rom-Rom
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
600
Tower Shield [ 23140 / 27000 ] Tower of Power [ 23140 / 81000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Madd Maxx Madd Maxx
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
2100
POWER
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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KenshinX28 KenshinX28
Luck on attacks is +0 to +19%.
5600
Lucky Star [ 20582.8 / 27000 ] Lady Luck [ 20582.8 / 81000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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lolabunny lolabunny
Units gain +30% attack, but lose -20% defense.
26100
Knuckleduster [ 27000 / 27000 ] Haymaker [ 127940.9 / 81000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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