EU14
Day 32 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/07/2014 - Last Updated: 02/01/2015 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
sulla
Units gain +10% attack.
13200
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Black Wave [ 2080 / 27000 ] Black Storm [ 2080 / 81000 ]
the-deadly-shadow
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
99700
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Double Time [ 27000 / 27000 ] Victory March [ 149299.2 / 81000 ]
TI(GER)-86
Units gain +30% attack, but lose -20% defense.
26000
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Knuckleduster [ 1395 / 27000 ] Haymaker [ 1395 / 81000 ]
tyopo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12500
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Double Time [ 1000 / 27000 ] Victory March [ 1000 / 81000 ]
lord_jamlo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
32900
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
siegwahrheit
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
1650
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Tsunami [ 27000 / 27000 ] Typhoon [ 156764.2 / 81000 ]
Aksis
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10400
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Tsunami [ 3940 / 27000 ] Typhoon [ 3940 / 81000 ]
TacticsCommand
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
22300
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Urban Blight [ 6295 / 27000 ] High Society [ 6295 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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