New Swamp zombies!
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 03/30/2015 - Last Updated: 05/13/2015 - Zombies from swamps atack!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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IPS
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tower Shield [ 25995 / 27000 ] Tower of Power [ 25995 / 81000 ]
Mr Allen J
Units gain +10% attack.
31100
  • 0
    Units in vision only
  • 0
  • 0
Player team
Black Wave [ 6675 / 27000 ] Black Storm [ 6675 / 81000 ]
thtazndude1396
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
8000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
WelshRepublic
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
Li_Tzo
No day-to-day abilities.
13000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Hyper Repair [ 3830 / 27000 ] Hyper Upgrade [ 3830 / 81000 ]
Bass
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Yargleblarg
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
2000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
mechshaq
No day-to-day abilities.
42400
  • 0
    Units in vision only
  • 0
  • 0
Player team
Sideslip [ 12190 / 27000 ] Sidewinder [ 12190 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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