OG Warfare
Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/05/2015 - Last Updated: 07/18/2015 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Fascelli
Units cost +20% more to build, but gain +30% attack and defense.
4600
  • 0
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 40202.9 / 81000 ]
napolean
Units gain +10% attack.
10000
  • 0
  • 0
  • 0
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
TacticsCommand
Units cost +20% more to build, but gain +30% attack and defense.
48440
  • 0
  • 0
  • 0
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 29606.4 / 81000 ]
Renozuken
Luck on attacks is +0 to +19%.
10000
  • 0
  • 0
  • 0
Lucky Star [ 1180 / 27000 ] Lady Luck [ 1180 / 81000 ]
vane1mirror
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
11000
  • 0
  • 0
  • 0
Terrain Tactics [ 860 / 27000 ] Prime Tactics [ 860 / 81000 ]
thepoetgrimm
Units gain +30% attack, but lose -20% defense.
24000
  • 0
  • 0
  • 0
Knuckleduster [ 15376 / 27000 ] Haymaker [ 15376 / 81000 ]
Remagamer
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8000
  • 0
  • 0
  • 0
Terrain Tactics [ 8088.9 / 27000 ] Prime Tactics [ 8088.9 / 81000 ]
Bamboozle
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
8600
  • 0
  • 0
  • 0
Urban Blight [ 6279.4 / 27000 ] High Society [ 6279.4 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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