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Day 8 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/18/2015 - Last Updated: 10/03/2015 - Very Tight Spaces
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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BountyFrog
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
5600
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Terrain Tactics [ 700 / 27000 ] Prime Tactics [ 700 / 81000 ]
roemer2201
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
7200
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Double Time [ 4730 / 27000 ] Victory March [ 4730 / 81000 ]
Emperor L
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
8000
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
the abominator
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9400
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Snipe Attack [ 2670 / 27000 ] Super Snipe [ 2670 / 81000 ]
IPS
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12800
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Gold Rush [ 5282.8 / 27000 ] Power of Money [ 5282.8 / 81000 ]
HeyMeBob
Units (even air units) gain +10% attack power on plains.
12800
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Beat Down [ 6226.4 / 27000 ] Block Rock [ 6226.4 / 81000 ]
Gwyphon
Units repair +1 additional HP (note: liable for costs).
6000
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
Marcos Wise
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
8200
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Snipe Attack [ 7305 / 27000 ] Super Snipe [ 7305 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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