Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/06/2015 - Last Updated: 11/04/2015 - European Diplomats
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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mr.tvn
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
14000
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
wii1233
No day-to-day abilities.
40000
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Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
TheUsualTwelveBeers
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
18400
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Double Time [ 20220 / 27000 ] Victory March [ 20220 / 81000 ]
bluethebest
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39700
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    Units in vision only
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Double Time [ 7615 / 27000 ] Victory March [ 7615 / 81000 ]
xcvbn
No day-to-day abilities.
36100
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Hyper Repair [ 11110 / 27000 ] Hyper Upgrade [ 11110 / 81000 ]
Kisscool
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
4100
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Tsunami [ 16020 / 27000 ] Typhoon [ 16020 / 81000 ]
HeyMeBob
Unaffected by snow, but rain affects him the same as snow would for others.
16800
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Blizzard [ 3545 / 27000 ] Winter Fury [ 3545 / 81000 ]
elderstone
No day-to-day abilities.
24400
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    Units in vision only
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Hyper Repair [ 4235 / 27000 ] Hyper Upgrade [ 4235 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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