The Napoleanic War
Day 12 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/23/2015 - Last Updated: 02/02/2016 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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queen12
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
33800
  • 0
  • 0
  • 0
Player team
Double Time [ 27000 / 27000 ] Victory March [ 50880 / 81000 ]
truckingfogdor
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
58000
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
jtflame
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
14300
  • 0
  • 0
  • 0
Player team
Double Time [ 4130 / 27000 ] Victory March [ 4130 / 81000 ]
BountyFrog
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
19600
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 585 / 27000 ] Overdrive [ 585 / 81000 ]
manga_fanatic
No day-to-day abilities.
8400
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 81000 ]
g4e8t6h4rt21e4
No day-to-day abilities.
12000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
Duke Scrub
No day-to-day abilities.
12000
  • 0
  • 0
  • 0
Player team
Hyper Repair [ 1545 / 27000 ] Hyper Upgrade [ 1545 / 81000 ]
clord666
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
36500
  • 0
  • 0
  • 0
Player team
Double Time [ 10200 / 27000 ] Victory March [ 10200 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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