Land Immigration
Day 7 - Boot: 00d 00h 00m - AET:
Game Started: 03/14/2006 - Last Updated: 04/21/2006 - 8P - Immigration (XXL)
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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slydog18
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
29000
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Diemydarling
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Treguard
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
20000
  • 0
  • 0
  • 0
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
peter91
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
48500
  • 0
  • 0
  • 0
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Padster
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20000
  • 0
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
StarmanJr.
Units cost is reduced to 90% (10% cheaper).
20000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
g-dog
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
51500
  • 0
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Crimson_Knight
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
29000
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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