muhhahah
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 12/29/2015 - Last Updated: 03/28/2016 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
clord666
Units cost is reduced to 90% (10% cheaper).
27740
  • 0
  • 0
  • 0
Player team
Barter [ 5597.9 / 27000 ] Merchant Union [ 5597.9 / 81000 ]
Jackie Milton
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
20600
  • 0
  • 0
  • 0
Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 35435 / 81000 ]
TRANLord
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
3900
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 2374 / 27000 ] Super Snipe [ 2374 / 81000 ]
napolean
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
19900
  • 0
  • 0
  • 0
Player team
Market Crash [ 17205 / 27000 ] War Bonds [ 17205 / 81000 ]
Herr destructor
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18400
  • 0
  • 0
  • 0
Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 33037.5 / 81000 ]
Sturkishgold
Units gain +10% attack.
35000
  • 0
  • 0
  • 0
Player team
Black Wave [ 8795 / 27000 ] Black Storm [ 8795 / 81000 ]
dudeman33
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
10400
  • 0
  • 0
  • 0
Player team
Turbo Charge [ 20940 / 27000 ] Overdrive [ 20940 / 81000 ]
srstarry
Units cost is reduced to 90% (10% cheaper).
12300
  • 0
  • 0
  • 0
Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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