And more than one...
Day 41 - Boot: 00d 00h 00m - AET:
Game Started: 03/10/2016 - Last Updated: 08/23/2016 - Arkulaks
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
1000rpm
Units cost +20% more to build, but gain +30% attack and defense.
21600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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    0/?
    0/?
Morale Boost [ 13675.7 / 27000 ] Samurai Spirit [ 13675.7 / 81000 ]
srstarry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
15000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Snipe Attack [ 27000 / 27000 ] Super Snipe [ 39834.8 / 81000 ]
Schreck
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Tower Shield [ 27000 / 27000 ] Tower of Power [ 67052.1 / 81000 ]
spikeyman
Units gain +30% attack, but lose -20% defense.
26000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 97081.3 / 81000 ]
ahanzhe1
Units cost +20% more to build, but gain +30% attack and defense.
5600
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
jgujgu
Units cost is reduced to 90% (10% cheaper).
1560
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Barter [ 21283.6 / 27000 ] Merchant Union [ 21283.6 / 81000 ]
TacticsCommand
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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SUPER
weed monster
Units (even air units) gain +10% attack power on roads.
4000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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