3v3 war II
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 04/29/2016 - Last Updated: 06/05/2016 - By land, sea, and air 3v3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
RedBlupi
Units cost is reduced to 90% (10% cheaper).
8200
  • 0
  • 0
  • 0
Player team
Barter [ 4689.8 / 27000 ] Merchant Union [ 4689.8 / 81000 ]
eudjcn
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
960
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Player team
Gold Rush [ 7286.9 / 27000 ] Power of Money [ 7286.9 / 81000 ]
CO Von Wulf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1500
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Player team
Double Time [ 20030 / 27000 ] Victory March [ 20030 / 81000 ]
Szoker
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
3600
  • 0
  • 0
  • 0
Player team
Tsunami [ 18360 / 27000 ] Typhoon [ 18360 / 81000 ]
TheMasterpiece
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4800
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  • 0
  • 0
Player team
Urban Blight [ 27000 / 27000 ] High Society [ 30990 / 81000 ]
KTFlaSh96
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
21800
  • 0
  • 0
  • 0
Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 31815 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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