TMFU5
Day 46 - Boot: 00d 00h 00m - AET:
Game Started: 06/24/2016 - Last Updated: 07/21/2016 - Air conditioning
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GunHands GunHands
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
5950
Turbo Charge [ 27000 / 27000 ] Overdrive [ 33050 / 81000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
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kakayaka kakayaka
Luck on attacks is -14% to +29%.
1750
Overclock [ 27000 / 27000 ] System Crash [ 108864 / 81000 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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dailondon dailondon
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
41600
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 117140 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Zimerman tai-chou Zimerman tai-chou
Unaffected by snow, but rain affects him the same as snow would for others.
13900
Blizzard [ 2875 / 27000 ] Winter Fury [ 2875 / 81000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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