Make Rome Great Again
Day 29 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 08/23/2016 - Last Updated: 03/07/2017 - European Diplomats
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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napolean
Units cost +20% more to build, but gain +30% attack and defense.
41760
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    Units in vision only
  • 0
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Morale Boost [ 23758.5 / 27000 ] Samurai Spirit [ 23758.5 / 81000 ]
farmboy6212
Units gain +10% attack.
114800
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    Units in vision only
  • 0
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Black Wave [ 27000 / 27000 ] Black Storm [ 97200 / 81000 ]
Adder4life
No day-to-day abilities.
5000
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    Units in vision only
  • 0
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 33859.8 / 81000 ]
webbs62
Units gain +10% attack.
147400
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    Units in vision only
  • 0
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Black Wave [ 27000 / 27000 ] Black Storm [ 55428.2 / 81000 ]
hpmunchcraft
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
200
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    Units in vision only
  • 0
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SUPER
Naegleria
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
32200
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    Units in vision only
  • 0
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Enhanced Vision [ 27000 / 27000 ] Counter Break [ 92928.9 / 81000 ]
CCCP
Units cost +20% more to build, but gain +30% attack and defense.
720
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    Units in vision only
  • 0
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SUPER
smyrin
Units cost +20% more to build, but gain +30% attack and defense.
420
  • 0
    Units in vision only
  • 0
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    0/?
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 56133.9 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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