SP&ADAM
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 03/27/2006 - Last Updated: 06/03/2006 - Wars World Olympics
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Messages
Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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LtYoung
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
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Player team
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 28012 / 81000 ]
Username314
Units cost +20% more to build, but gain +30% attack and defense.
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SUPER
oomouwmouw
Units cost is reduced to 90% (10% cheaper).
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Barter [ 12000 / 27000 ] Merchant Union [ 12000 / 81000 ]
happytreegamer
Units gain +30% attack, but lose -20% defense.
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 63405.8 / 81000 ]
crazyscott11
Units gain +10% attack.
300000
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Black Wave [ 27000 / 27000 ] Black Storm [ 29000 / 81000 ]
cglynn
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
87000
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Lightning Drive [ 16800 / 27000 ] Lightning Strike [ 16800 / 81000 ]
colwag
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
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Urban Blight [ -2750 / 27000 ] High Society [ -2750 / 81000 ]
happy
Units cost is reduced to 90% (10% cheaper).
87000
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Barter [ 27000 / 27000 ] Merchant Union [ 30800 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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