Euro Diplos
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 06/24/2017 - Last Updated: 07/21/2017 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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ErwinRommel
Units gain +10% attack and +10% defense.
15100
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None [ 15135 / 27000 ] Ex Machina [ 15135 / 81000 ]
IPS
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
8600
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POWER
Herr destructor
Units gain +30% attack, but lose -20% defense.
19000
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
ajisamust
Unaffected by snow, but rain affects him the same as snow would for others.
1400
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Blizzard [ 6755 / 27000 ] Winter Fury [ 6755 / 81000 ]
kilorodado
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
7700
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Copter Command [ 17340 / 27000 ] Airborne Assault [ 17340 / 81000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
2800
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Terrain Tactics [ 14257.5 / 27000 ] Prime Tactics [ 14257.5 / 81000 ]
TacticsCommand
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
1900
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
dpsi
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
600
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Copter Command [ 10570 / 27000 ] Airborne Assault [ 10570 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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