Titan's War
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 10/09/2017 - Last Updated: 12/08/2017 - Ancient Med 5 player
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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orz desu
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost +20% more to build, but gain +30% attack and defense.
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Player team
Gold Rush [ 27000 / 27000 ] Power of Money [ 54000 / 54000 ]
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 40600 / 81000 ]
ChrisRedfield
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
34190
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Player team
SUPER
Barter [ 22697 / 27000 ] Merchant Union [ 22697 / 81000 ]
old_gregg
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
48600
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Turbo Charge [ 5526.6 / 27000 ] Overdrive [ 5526.6 / 54000 ]
Tsunami [ 2494.5 / 27000 ] Typhoon [ 2494.5 / 81000 ]
Derpinstien3D
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
64000
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Player team
Gold Rush [ 21600 / 21600 ] Power of Money [ 64800 / 64800 ]
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 45000 / 81000 ]
Uchin
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units cost is reduced to 90% (10% cheaper).
63840
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Player team
Snipe Attack [ 11836 / 32400 ] Super Snipe [ 11836 / 64800 ]
Barter [ 27000 / 27000 ] Merchant Union [ 27590 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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