Hunters 6
Day 18 - Boot: 00d 00h 00m - AET:
Game Started: 04/17/2006 - Last Updated: 09/07/2006 - The Hunters (Starcraft)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
srstarry
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
120000
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Madow
No day-to-day abilities.
82000
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Small Geezer
Units cost is reduced to 90% (10% cheaper).
55700
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Barter [ 23057 / 27000 ] Merchant Union [ 23057 / 81000 ]
got chicken?
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
91400
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 56860 / 81000 ]
RavenHunter
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
88000
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Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
EagleEyez
Units cost is reduced to 90% (10% cheaper).
84600
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Blade
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
53400
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 83555 / 81000 ]
Zoidberg
Unaffected by snow, but rain affects him the same as snow would for others.
88000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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