1% evil, 99% hot gas
Day 21 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/28/2018 - Last Updated: 06/24/2018 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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nuclearneo577
Units (even air units) gain +10% attack power on plains.
33400
  • 0
    Units in vision only
  • 0
  • 0
Beat Down [ 21600 / 32400 ] Block Rock [ 21600 / 64800 ]
BigBazinga
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
49300
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 32400 / 32400 ] Counter Break [ 54000 / 54000 ]
rarky
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
22200
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 13850 / 38880 ] Counter Break [ 13850 / 64800 ]
Tyler Durden
Unaffected by snow, but rain affects him the same as snow would for others.
35300
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 27000 / 27000 ] Winter Fury [ 61845 / 63000 ]
Fruitigal
Unaffected by snow, but rain affects him the same as snow would for others.
19450
  • 0
    Units in vision only
  • 0
  • 0
POWER
Talan_Lysander
Unaffected by snow, but rain affects him the same as snow would for others.
27500
  • 0
    Units in vision only
  • 0
  • 0
Blizzard [ 25255 / 27000 ] Winter Fury [ 25255 / 63000 ]
Xpop
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10750
  • 0
    Units in vision only
  • 0
  • 0
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 45000 ]
WaddleDee
Unaffected by snow, but rain affects him the same as snow would for others.
14200
  • 0
    Units in vision only
  • 0
  • 0
SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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