The Zombies are coming!
Day 6 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 03/31/2018 - Last Updated: 06/21/2018 - [Zombies] 7p
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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JacobP14372
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
15800
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Player team
Hyper Repair [ 1290 / 27000 ] Hyper Upgrade [ 1290 / 54000 ]
Lightning Drive [ 520 / 27000 ] Lightning Strike [ 520 / 81000 ]
Niiue
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units gain +10% attack and +10% defense.
17800
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Player team
Gold Rush [ -1074 / 21600 ] Power of Money [ -1074 / 64800 ]
None [ 9860 / 27000 ] Ex Machina [ 9860 / 81000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain). Units (even air units) gain +10% attack power on roads.
7800
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 48345 / 63000 ]
Forced March [ 22397.5 / 27000 ] Trail of Woe [ 22397.5 / 81000 ]
funwes
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Units gain +10% attack.
26000
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Player team
Snipe Attack [ 14625 / 27000 ] Super Snipe [ 14625 / 54000 ]
Black Wave [ 6862.5 / 27000 ] Black Storm [ 6862.5 / 81000 ]
patapong
No day-to-day abilities. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18000
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    Units in vision only
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
WaddleDee
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. No day-to-day abilities.
24600
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    Units in vision only
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Player team
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 30965 / 54000 ]
Hyper Repair [ 14895 / 27000 ] Hyper Upgrade [ 14895 / 81000 ]
Fruitigal
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
236200
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    Units in vision only
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Player team
Copter Command [ 27000 / 27000 ] Airborne Assault [ 63035 / 81000 ]
Copter Command [ 32400 / 32400 ] Airborne Assault [ 43645 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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