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Day 19 - Boot: 00d 00h 00m - AET:
Game Started: 04/12/2018 - Last Updated: 05/13/2018 - Stop Sign
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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piemafia
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
28100
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
lvda_1
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19800
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Player team
Double Time [ 29900 / 32400 ] Victory March [ 29900 / 86400 ]
not_meant_to_be
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
13000
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Player team
Market Crash [ -379 / 31104 ] War Bonds [ -379 / 93312 ]
ActivistVictor
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19600
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Player team
Urban Blight [ 8400 / 27000 ] High Society [ 8400 / 54000 ]
Niiue
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12500
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Player team
Lightning Drive [ 22975 / 27000 ] Lightning Strike [ 22975 / 81000 ]
PWNHAMMER247
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
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Player team
Gold Rush [ 13445.9 / 21600 ] Power of Money [ 13445.9 / 64800 ]
WaddleDee
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24783
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Player team
Gold Rush [ -3745.6 / 37324.8 ] Power of Money [ -3745.6 / 111974.4 ]
dieheavies
Luck on attacks is +0 to +19%.
3000
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Player team
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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