8P FFA!!
Day 22 - Boot: 00d 00h 00m - AET:
Game Started: 04/23/2018 - Last Updated: 07/25/2018 - 8P - Immigration (XXL)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
WaddleDee
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
8400
  • 0
    Units in vision only
  • 0
  • 0
SUPER
knocklok
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
34300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
special999p
Units gain +10% attack.
14000
  • 0
    Units in vision only
  • 0
  • 0
Black Wave [ 12350 / 45000 ] Black Storm [ 12350 / 81000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
26600
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Douglaspocock
Luck on attacks is +0 to +19%.
8000
  • 0
    Units in vision only
  • 0
  • 0
Lucky Star [ 2600 / 27000 ] Lady Luck [ 2600 / 54000 ]
HyperSea
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8800
  • 0
    Units in vision only
  • 0
  • 0
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 61150 / 63000 ]
NoMo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Mammel007
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
3000
  • 0
    Units in vision only
  • 0
  • 0
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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