8+8=16
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/20/2018 - Last Updated: 05/28/2019 - 8+8=16
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Eagle852 Eagle852
Units cost is reduced to 90% (10% cheaper).
37960
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
ActivistVictor ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22400
Copter Command [ 11050 / 32400 ] Airborne Assault [ 11050 / 97200 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
pbutter pbutter
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42600
Double Time [ 0 / 37800 ] Victory March [ 0 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
LegacyNathan LegacyNathan
Unaffected by snow, but rain affects him the same as snow would for others.
16000
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
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Player team
KeithKatze KeithKatze
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21000
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
KD KD
Units cost +20% more to build, but gain +30% attack and defense.
42600
Morale Boost [ 7940 / 36000 ] Samurai Spirit [ 7940 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
knocklok knocklok
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14000
Meteor Strike [ 21350 / 54000 ] Meteor Strike II [ 21350 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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Player team
Blastuch Blastuch
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17000
POWER
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
moonbug moonbug
Units cost is reduced to 90% (10% cheaper).
17738
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
not_meant_to_be not_meant_to_be
Units cost +20% more to build, but gain +30% attack and defense.
19200
Morale Boost [ 25320 / 36000 ] Samurai Spirit [ 25320 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Vax2310 Vax2310
Units gain +30% attack, but lose -20% defense.
1300
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
orangebluray orangebluray
Luck on attacks is -14% to +29%.
26900
Overclock [ 32400 / 32400 ] System Crash [ 39500 / 75600 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
piemafia piemafia
Units gain +30% attack, but lose -20% defense.
16000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
Toastmaker Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1300
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Kais93 Kais93
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27000
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
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Player team
mech2000 mech2000
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
36500
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 63555 / 75600 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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