8+8=16
Day 17 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 06/20/2018 - Last Updated: 05/28/2019 - 8+8=16
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Eagle852
Units cost is reduced to 90% (10% cheaper).
37960
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    Units in vision only
  • 0
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Player team
Barter [ 37800 / 37800 ] Merchant Union [ 63000 / 63000 ]
ActivistVictor
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
22400
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 11050 / 32400 ] Airborne Assault [ 11050 / 97200 ]
pbutter
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
42600
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    Units in vision only
  • 0
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Player team
Double Time [ 0 / 37800 ] Victory March [ 0 / 100800 ]
LegacyNathan
Unaffected by snow, but rain affects him the same as snow would for others.
16000
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    Units in vision only
  • 0
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Player team
Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 63000 ]
KeithKatze
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
21000
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    Units in vision only
  • 0
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
KD
Units cost +20% more to build, but gain +30% attack and defense.
42600
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    Units in vision only
  • 0
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Player team
Morale Boost [ 7940 / 36000 ] Samurai Spirit [ 7940 / 63000 ]
knocklok
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
14000
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    Units in vision only
  • 0
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Player team
Meteor Strike [ 21350 / 54000 ] Meteor Strike II [ 21350 / 90000 ]
Blastuch
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17000
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    Units in vision only
  • 0
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Player team
POWER
moonbug
Units cost is reduced to 90% (10% cheaper).
17738
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    Units in vision only
  • 0
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Player team
Barter [ 0 / 37800 ] Merchant Union [ 0 / 63000 ]
not_meant_to_be
Units cost +20% more to build, but gain +30% attack and defense.
19200
  • 0
    Units in vision only
  • 0
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Player team
Morale Boost [ 25320 / 36000 ] Samurai Spirit [ 25320 / 63000 ]
Vax2310
Units gain +30% attack, but lose -20% defense.
1300
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    Units in vision only
  • 0
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Player team
Knuckleduster [ 32400 / 32400 ] Haymaker [ 64800 / 64800 ]
orangebluray
Luck on attacks is -14% to +29%.
26900
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    Units in vision only
  • 0
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Player team
Overclock [ 32400 / 32400 ] System Crash [ 39500 / 75600 ]
piemafia
Units gain +30% attack, but lose -20% defense.
16000
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    Units in vision only
  • 0
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1300
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    Units in vision only
  • 0
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Kais93
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
27000
  • 0
    Units in vision only
  • 0
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Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
mech2000
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
36500
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    Units in vision only
  • 0
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Player team
Snipe Attack [ 37800 / 37800 ] Super Snipe [ 63555 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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