Bans are for squares
Day 38 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 07/02/2018 - Last Updated: 04/05/2019 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Ihorisha
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
13700
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Snipe Attack [ 24830 / 27000 ] Super Snipe [ 24830 / 54000 ]
Schreck
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
74600
  • 0
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    0/?
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Copter Command [ 72855 / 79200 ] Airborne Assault [ 72855 / 237600 ]
Meta Rexy
Units cost is reduced to 90% (10% cheaper).
194323
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Barter [ 48600 / 48600 ] Merchant Union [ 51330 / 81000 ]
Revo_L
Units gain +10% attack.
14800
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Black Wave [ 4000 / 45000 ] Black Storm [ 4000 / 81000 ]
Blastuch
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
22100
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Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 66580 / 75600 ]
tristan1117
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29760
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Gold Rush [ 32400 / 32400 ] Power of Money [ 44790 / 97200 ]
iron_forest
Units cost +20% more to build, but gain +30% attack and defense.
8400
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Eagle852
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
9250
  • 0
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    0/?
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Snipe Attack [ 59400 / 59400 ] Super Snipe [ 65145 / 118800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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