Day 44 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/04/2018 - Last Updated: 02/27/2019 - '~USA-
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Plops
Units cost +20% more to build, but gain +30% attack and defense.
33000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
coolguy5000
Units cost +20% more to build, but gain +30% attack and defense.
7360
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 33040 / 57600 ] Samurai Spirit [ 33040 / 100800 ]
Schreck
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10200
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 43200 ] Super Snipe [ 0 / 86400 ]
knocklok
Units cost +20% more to build, but gain +30% attack and defense.
124000
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
Doritoviet
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
39900
  • 0
    Units in vision only
  • 0
  • 0
Market Crash [ 27690 / 39600 ] War Bonds [ 27690 / 118800 ]
Mr. Cannon
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
86300
  • 0
    Units in vision only
  • 0
  • 0
SUPER
mechshaq
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
213300
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 54000 / 54000 ]
Scurge
Units cost +20% more to build, but gain +30% attack and defense.
184480
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 10400 / 50400 ] Samurai Spirit [ 10400 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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