what a weird name
Day 8 - Boot: 00d 00h 00m - AET:
Game Started: 05/01/2006 - Last Updated: 06/20/2006 - shit
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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starcraftha
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
6300
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Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
CO_Frosty
Unaffected by snow, but rain affects him the same as snow would for others.
11000
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Blizzard [ 0 / 27000 ] Winter Fury [ 0 / 81000 ]
Ababy
Unaffected by snow, but rain affects him the same as snow would for others.
12800
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Blizzard [ 550 / 27000 ] Winter Fury [ 550 / 81000 ]
Xylpher
Unaffected by snow, but rain affects him the same as snow would for others.
11000
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Blizzard [ 500 / 27000 ] Winter Fury [ 500 / 81000 ]
gofry1989
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
0
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
HAMMURDLER
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
9000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
gunner1138
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20000
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Calvacadeofcats
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
9000
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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