Hi
Day 13 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 10/31/2018 - Last Updated: 11/24/2018 - 3vs3 Austerlitz
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
yo881119
No day-to-day abilities.
7000
  • 0
  • 0
  • 0
Hyper Repair [ 3450 / 27000 ] Hyper Upgrade [ 3450 / 54000 ]
macku
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
37000
  • 0
  • 0
  • 0
Enhanced Vision [ 9900 / 27000 ] Counter Break [ 9900 / 45000 ]
Nomada
No day-to-day abilities.
18100
  • 0
  • 0
  • 0
Hyper Repair [ 11350 / 27000 ] Hyper Upgrade [ 11350 / 54000 ]
Kayros
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
1600
  • 0
  • 0
  • 0
Urban Blight [ 2400 / 27000 ] High Society [ 2400 / 54000 ]
Luisxv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11200
  • 0
  • 0
  • 0
Double Time [ 9150 / 27000 ] Victory March [ 9150 / 72000 ]
spike02
Unaffected by snow, but rain affects him the same as snow would for others.
5800
  • 0
  • 0
  • 0
Blizzard [ 2450 / 27000 ] Winter Fury [ 2450 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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