Diplomacy Reloaded
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/12/2018 - Last Updated: 02/14/2019 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Allied Atheist All…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
39000
  • 0
  • 0
  • 0
Double Time [ 32400 / 32400 ] Victory March [ 38900 / 86400 ]
FireMonkeh
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
42200
  • 0
  • 0
  • 0
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 64950 / 75600 ]
HyperDave
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19400
  • 0
  • 0
  • 0
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
esotericr
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
2900
  • 0
  • 0
  • 0
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 35950 / 97200 ]
Dredyoujoel
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
6000
  • 0
  • 0
  • 0
POWER
Bombomaclat
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
37600
  • 0
  • 0
  • 0
Meteor Strike [ 29425 / 54000 ] Meteor Strike II [ 29425 / 90000 ]
Mysterious_Hog
Luck on attacks is +0 to +19%.
17600
  • 0
  • 0
  • 0
Lucky Star [ 26300 / 43200 ] Lady Luck [ 26300 / 86400 ]
Thundercat
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
18200
  • 0
  • 0
  • 0
Meteor Strike [ 44050 / 54000 ] Meteor Strike II [ 44050 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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