Zombies
Day 3 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/03/2019 - Last Updated: 02/22/2019 - [Zombies] 7p
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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79227
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Max Force [ 6100 / 27000 ] Max Blast [ 6100 / 54000 ]
HugoOdaX
Luck on attacks is -14% to +29%.
19000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Overclock [ 10300 / 27000 ] System Crash [ 10300 / 63000 ]
RockBusinessMan
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Turbo Charge [ 21900 / 27000 ] Overdrive [ 21900 / 54000 ]
Uzisteve
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
800
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 11000 / 18000 ] Airborne Assault [ 11000 / 54000 ]
MossGrande
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
0
  • 0
    Units in vision only
  • 0
  • 0
Player team
Double Time [ 15250 / 27000 ] Victory March [ 15250 / 72000 ]
Tmi489
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Urban Blight [ 4700 / 27000 ] High Society [ 4700 / 54000 ]
AnarchistToad
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
89000
  • 0
    Units in vision only
  • 0
  • 0
Player team
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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