Lets try another time
Day 50 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 02/12/2019 - Last Updated: 07/08/2019 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
d2bonzai
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
12000
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
ALawnMower
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
54930
  • 0
    Units in vision only
  • 0
  • 0
POWER
Uzisteve
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
37050
  • 0
    Units in vision only
  • 0
  • 0
POWER
shen150
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
28400
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
gymnastrandolph
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
30400
  • 0
    Units in vision only
  • 0
  • 0
Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 54000 ]
MossGrande
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
64520
  • 0
    Units in vision only
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Ihorisha
Units cost +20% more to build, but gain +30% attack and defense.
32920
  • 0
    Units in vision only
  • 0
  • 0
Morale Boost [ 0 / 64800 ] Samurai Spirit [ 0 / 113400 ]
Mecha1500
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30100
  • 0
    Units in vision only
  • 0
  • 0
Tsunami [ 0 / 50400 ] Typhoon [ 0 / 88200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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