probably unbalanced
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 07/18/2019 - Last Updated: 08/13/2019 - First FIFTEEN Player Map
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CheezyBen
Units (even air units) gain +10% attack power on plains.
09:03:34
21400
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Beat Down [ 12950 / 27000 ] Block Rock [ 12950 / 54000 ]
spike02
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
26600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
JacobP14372
No day-to-day abilities.
01:00:00
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Doublecrosser713
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
05:08:07
14000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
econometriics
No day-to-day abilities.
02:21:20
7000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Herr destructor
Units (even air units) gain +10% attack power on plains.
06:09:57
32000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
flight4590
Units gain +30% attack, but lose -20% defense.
01:00:00
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
Red-Halo
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:18:31
10000
  • 0
  • 0
  • 0
    0/?
    0/?
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    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
LightbyNight
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:18:26
22000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
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Player team
Terrain Tactics [ 300 / 36000 ] Prime Tactics [ 300 / 63000 ]
croc
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
01:00:00
2000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
KnotserpAW
Units (even air units) gain +10% attack power on plains.
02:21:39
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
tidus220
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:18:58
0
  • 0
  • 0
  • 0
    0/?
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    0/?
Player team
Double Time [ 27000 / 27000 ] Victory March [ 51150 / 72000 ]
Nizidramaniiyt
Units gain +30% attack, but lose -20% defense.
11:13:25
12800
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Knuckleduster [ 21650 / 27000 ] Haymaker [ 21650 / 54000 ]
The Fun Police
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:15:43
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Tmi489
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:18:43
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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