3 v 3 round 3
Day 29 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/29/2019 - Last Updated: 09/18/2019 - By land, sea, and air 3v3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
scottG
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
111:17:55
41500
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 86400 / 86400 ] Typhoon [ 107100 / 151200 ]
djtangnv
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
112:20:01
66300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Tsunami [ 18925 / 72000 ] Typhoon [ 18925 / 126000 ]
LightbyNight
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
111:20:14
35900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Terrain Tactics [ 0 / 72000 ] Prime Tactics [ 0 / 126000 ]
lich088
Units gain +30% attack, but lose -20% defense.
107:11:19
28900
  • 0
    Units in vision only
  • 0
  • 0
Player team
Knuckleduster [ 54000 / 54000 ] Haymaker [ 94550 / 108000 ]
Nizidramaniiyt
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
114:22:06
146300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 46500 / 48600 ] Lightning Strike [ 46500 / 145800 ]
MalkierKing
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
00:00:00
47300
  • 0
    Units in vision only
  • 0
  • 0
Player team
Lightning Drive [ 54000 / 54000 ] Lightning Strike [ 76650 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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