3 v 3 Anything Goes
Day 23 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/01/2019 - Last Updated: 10/20/2019 - By land, sea, and air 3v3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mrtredifer
No day-to-day abilities.
03:00:00
30000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
CareLocoRata
No day-to-day abilities.
03:00:00
30000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
shen150
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
20:03:39
135600
  • 0
    Units in vision only
  • 0
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    0/?
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    0/?
Player team
Snipe Attack [ 48600 / 48600 ] Super Snipe [ 97200 / 97200 ]
Feathery
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
36920
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
TheMasterpiece
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19:06:54
6400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Player team
POWER
samii
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22:11:23
43764
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    Units in vision only
  • 0
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    0/?
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Player team
Gold Rush [ 8720 / 54000 ] Power of Money [ 8720 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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