8p Fast Turns FFA #2
Day 27 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/26/2019 - Last Updated: 12/08/2019 - Grasslands
(00,00)
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Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
mrstinkypantz
Units cost is reduced to 90% (10% cheaper).
02:12:00
8000
  • 0
  • 0
  • 0
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
DibsRazell
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
06:17:02
27000
  • 0
  • 0
  • 0
Snipe Attack [ 13640 / 27000 ] Super Snipe [ 13640 / 54000 ]
Cvest501
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
07:14:02
2900
  • 0
  • 0
  • 0
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 43860 / 86400 ]
TheMasterpiece
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:11:24
24500
  • 0
  • 0
  • 0
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 83670 / 88200 ]
randomfull9
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
04:15:09
14600
  • 0
  • 0
  • 0
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
atravelyan
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
05:08:32
13300
  • 0
  • 0
  • 0
Snipe Attack [ 11850 / 27000 ] Super Snipe [ 11850 / 54000 ]
Lord Percy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
88300
  • 0
  • 0
  • 0
Double Time [ 36090 / 48600 ] Victory March [ 36090 / 129600 ]
vashtoine
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
08:23:53
151567
  • 0
  • 0
  • 0
Gold Rush [ 18120 / 43200 ] Power of Money [ 18120 / 129600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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