3 v 3 Anything Goes #7
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/07/2019 - Last Updated: 11/17/2019 - By land, sea, and air 3v3
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
vashtoine
Units cost is reduced to 90% (10% cheaper).
15:01:30
49370
  • 0
    Units in vision only
  • 0
  • 0
Player team
Barter [ 32400 / 32400 ] Merchant Union [ 54000 / 54000 ]
Ferre_Uru
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:12:38
35200
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
shen150
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:23:17
700
  • 0
    Units in vision only
  • 0
  • 0
Player team
Snipe Attack [ 18350 / 37800 ] Super Snipe [ 18350 / 75600 ]
gorgex
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
41500
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
TheMasterpiece
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
13:12:06
1000
  • 0
    Units in vision only
  • 0
  • 0
Player team
SUPER
samii
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:14:21
21600
  • 0
    Units in vision only
  • 0
  • 0
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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