horde mode? lol
Day 45 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/18/2019 - Last Updated: 03/12/2020 - [Zombies] 7p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
scottG
Units repair +1 additional HP (note: liable for costs).
261:00:40
1059400
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Player team
Lucky Lass [ 42550 / 43200 ] Covering Fire [ 42550 / 86400 ]
djtangnv
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
248:01:21
592800
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Player team
Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 54000 ]
lich088
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
52:11:56
31200
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Player team
Double Time [ 32400 / 32400 ] Victory March [ 42500 / 86400 ]
Nizidramaniiyt
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
266:19:38
1740900
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Player team
Urban Blight [ 32400 / 32400 ] High Society [ 64800 / 64800 ]
MalkierKing
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
00:00:00
715700
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Player team
Urban Blight [ 10050 / 59400 ] High Society [ 10050 / 118800 ]
Experiment20
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
38:18:24
17300
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Player team
Double Time [ 27000 / 27000 ] Victory March [ 72000 / 72000 ]
LightbyNight
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
225:16:32
1429600
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Player team
Copter Command [ 54000 / 54000 ] Airborne Assault [ 146400 / 162000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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