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Day 35 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/26/2019 - Last Updated: 02/28/2020 - Small island peninsula(T)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
CheezyBen CheezyBen
No day-to-day abilities.
28:11:32
24900
Hyper Repair [ 7050 / 43200 ] Hyper Upgrade [ 7050 / 86400 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
ActivistVictor ActivistVictor
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:02:28
15700
Max Force [ 32400 / 32400 ] Max Blast [ 64800 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
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Player team
DibsRazell DibsRazell
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
46300
Terrain Tactics [ 15150 / 43200 ] Prime Tactics [ 15150 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
DragonizedHope DragonizedHope
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
24:11:30
39000
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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