8p Fast Turns FFA #4
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/03/2020 - Last Updated: 02/17/2020 - Grasslands
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MisterKnightHD
Units cost +20% more to build, but gain +30% attack and defense.
08:12:59
18600
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
OutlineY
Units (even air units) gain +10% attack power on roads.
03:21:51
10000
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Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
Dangerdoodledang
Units cost is reduced to 90% (10% cheaper).
09:18:06
11850
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Barter [ 7650 / 27000 ] Merchant Union [ 7650 / 45000 ]
Red-Halo
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
33:00:24
1946206
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Gold Rush [ 54000 / 54000 ] Power of Money [ 81100 / 162000 ]
TheMasterpiece
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
11:23:35
32000
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Tower Shield [ 19280 / 27000 ] Tower of Power [ 19280 / 54000 ]
Cvest501
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
29:08:05
60200
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Snipe Attack [ 64800 / 64800 ] Super Snipe [ 129600 / 129600 ]
dysphorier
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
21:21:14
50
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SUPER
Nizidramaniiyt
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
00:00:00
128100
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Snipe Attack [ 70200 / 70200 ] Super Snipe [ 140400 / 140400 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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