test play game
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 05/29/2006 - Last Updated: 06/21/2006 - 7 vs 1 again
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
NiLonHair12345 NiLonHair12345
Units cost is reduced to 90% (10% cheaper).
173700
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
caboose_retard_of_blue_team caboose_retard_of_blue_team
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
88000
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 63000 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
Losanda Losanda
Units cost is reduced to 90% (10% cheaper).
82600
Barter [ 27000 / 27000 ] Merchant Union [ 34860 / 81000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
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Player team
tonger tonger
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
81000
Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
NinjaCommand NinjaCommand
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
149000
SUPER
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
VoomVoom VoomVoom
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
72600
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 38200 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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Player team
Spöken Spöken
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
71600
Enhanced Vision [ 27000 / 27000 ] Counter Break [ 45000 / 81000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
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Player team
oomouwmouw oomouwmouw
Units cost +20% more to build, but gain +30% attack and defense.
79680
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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