7vs1
Day 5 - Boot: 00d 00h 00m - AET:
Game Started: 05/29/2006 - Last Updated: 07/07/2006 - 7 vs 1 again
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jam_Ruler
Units cost is reduced to 90% (10% cheaper).
146700
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
kees
Units (even air units) gain +10% attack power on plains.
85500
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Player team
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
beerboy
No day-to-day abilities.
239500
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Player team
Sideslip [ 27000 / 27000 ] Sidewinder [ 45000 / 81000 ]
Havrelimpa
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
108000
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Player team
Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
aruba-x-x
Units cost is reduced to 90% (10% cheaper).
2062760
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Player team
Barter [ 27000 / 27000 ] Merchant Union [ 45000 / 81000 ]
calvin741
No day-to-day abilities.
96500
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Sac
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
82000
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Player team
Lightning Drive [ 12500 / 27000 ] Lightning Strike [ 12500 / 81000 ]
Legion30
Units cost is reduced to 90% (10% cheaper).
108100
  • 0
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    0/?
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Player team
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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