Day 30 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 04/30/2020 - Last Updated: 07/30/2020 - Another Europe Map 🙄 9P
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
clord666
Units gain +10% attack and +10% defense.
61:11:37
4300
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None [ 108000 / 108000 ] Ex Machina [ 108000 / 108000 ]
Uchin
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
41:00:49
0
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Lightning Drive [ 7900 / 37800 ] Lightning Strike [ 7900 / 113400 ]
Schreck
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
62:22:13
54600
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Lightning Drive [ 0 / 48600 ] Lightning Strike [ 0 / 145800 ]
LordUrkelTheGr8
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
26:02:40
18000
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Turbo Charge [ 16200 / 27000 ] Overdrive [ 16200 / 54000 ]
hydrophile
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
25:09:41
1600
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SUPER
Lord Percy
Units gain +30% attack, but lose -20% defense.
00:00:00
29700
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Knuckleduster [ 37800 / 37800 ] Haymaker [ 49750 / 75600 ]
Mad King Cosmo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
41:06:38
26900
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Double Time [ 27000 / 27000 ] Victory March [ 60850 / 72000 ]
summonpp
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
20:18:21
19700
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SUPER
_Corsair_
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
37:12:22
3200
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Market Crash [ 28800 / 28800 ] War Bonds [ 29850 / 86400 ]
Jeff_01
No day-to-day abilities.
27:00:14
800
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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