FFA FOW
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/11/2020 - Last Updated: 07/07/2020 - 8P - Immigration (XXL)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ThisSorcerer
No day-to-day abilities.
00:00:00
21400
  • 0
    Units in vision only
  • 0
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Hyper Repair [ 0 / 37800 ] Hyper Upgrade [ 0 / 75600 ]
LordUrkelTheGr8
Units gain +10% attack and +10% defense.
14:10:40
8000
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    Units in vision only
  • 0
  • 0
    0/?
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None [ 750 / 90000 ] Ex Machina [ 750 / 90000 ]
Starduster
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
24:16:23
30000
  • 0
    Units in vision only
  • 0
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Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
AJL201
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
1000
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    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
Bereberecho
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
23:16:20
11200
  • 0
    Units in vision only
  • 0
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    0/?
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Turbo Charge [ 18600 / 32400 ] Overdrive [ 18600 / 64800 ]
ThuribleOD
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
21:01:32
2600
  • 0
    Units in vision only
  • 0
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Urban Blight [ 27000 / 27000 ] High Society [ 54000 / 54000 ]
Profeta7
No day-to-day abilities.
13:20:00
11400
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    Units in vision only
  • 0
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    0/?
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Sideslip [ 21600 / 21600 ] Sidewinder [ 31400 / 54000 ]
Dredge
Luck on attacks is -14% to +29%.
24:18:21
48200
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    Units in vision only
  • 0
  • 0
    0/?
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Overclock [ 27000 / 27000 ] System Crash [ 63000 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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