Coronavirus
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 10/29/2020 - Last Updated: 12/13/2020 - The Infection
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
GildedRose GildedRose
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:07:58
68000
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
alysms alysms
Units cost +20% more to build, but gain +30% attack and defense.
09:09:45
32000
Morale Boost [ 18480 / 36000 ] Samurai Spirit [ 18480 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
grodomir grodomir
Units cost +20% more to build, but gain +30% attack and defense.
18:11:15
47200
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
guy4385736574653 guy4385736574653
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:19:27
36000
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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Player team
Pompf Pompf
Units cost +20% more to build, but gain +30% attack and defense.
06:18:23
18000
Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Fruitigal Fruitigal
Units cost +20% more to build, but gain +30% attack and defense.
20:17:02
3720
Morale Boost [ 45300 / 50400 ] Samurai Spirit [ 45300 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Gusosaurus Gusosaurus
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
54480
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 63000 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
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Player team
Might of Ra Might of Ra
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:15:30
13400
SUPER
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
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Player team
PrinceWarOf PrinceWarOf
Units gain +10% attack and +10% defense.
08:21:44
28000
None [ 0 / 90000 ] Ex Machina [ 0 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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