Test Tournament
Day 11 - Boot: 00d 00h 00m - AET:
Game Started: 06/12/2006 - Last Updated: 08/15/2006 - Jesters tournament #2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dragondraikk
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
31000
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Snipe Attack [ 23647.9 / 27000 ] Super Snipe [ 23647.9 / 81000 ]
Mad cow87
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
8800
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Gold Rush [ 27000 / 27000 ] Power of Money [ 27075.7 / 81000 ]
Thefishdude
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
18400
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Turbo Charge [ 27000 / 27000 ] Overdrive [ 54000 / 81000 ]
Mad shark3000
Units cost +20% more to build, but gain +30% attack and defense.
8000
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Morale Boost [ 7890.5 / 27000 ] Samurai Spirit [ 7890.5 / 81000 ]
XxJesterxX
No day-to-day abilities.
7000
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Hyper Repair [ 5700 / 27000 ] Hyper Upgrade [ 5700 / 81000 ]
golden_cow2
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
10000
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Snipe Attack [ 2850 / 27000 ] Super Snipe [ 2850 / 81000 ]
Warlocksinsanity
Units gain +10% attack.
9000
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Black Wave [ 27000 / 27000 ] Black Storm [ 58985 / 81000 ]
Kamek77
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
8800
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Terrain Tactics [ 10792.7 / 27000 ] Prime Tactics [ 10792.7 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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