Escape from Deadwood
Day 17 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/07/2021 - Last Updated: 01/27/2021 - ~Zombies~ Escape from Deadwood
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Connecting...
Yellowash
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
2200
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SUPER
乌鸦initial
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
21:07:11
7400
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POWER
atravelyan
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
29:17:46
18800
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Double Time [ 27000 / 27000 ] Victory March [ 55150 / 72000 ]
OutlineY
Units (even air units) gain +10% attack power on plains.
25:22:58
7200
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Beat Down [ 27000 / 27000 ] Block Rock [ 27700 / 54000 ]
Joly
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
26:03:31
3000
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Player team
Tower Shield [ 26850 / 32400 ] Tower of Power [ 26850 / 64800 ]
Surto6
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
32:08:25
220500
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Player team
Copter Command [ 21600 / 21600 ] Airborne Assault [ 22150 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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