Kross
Day 8 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 01/29/2021 - Last Updated: 02/27/2021 - Cold war EU
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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MisterAmalgam
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:03:07
1100
  • 0
    Units in vision only
  • 0
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Player team
Lightning Drive [ 37800 / 37800 ] Lightning Strike [ 66150 / 113400 ]
Ironkross
No day-to-day abilities.
09:20:13
1600
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    Units in vision only
  • 0
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Player team
Hyper Repair [ 32000 / 37800 ] Hyper Upgrade [ 32000 / 75600 ]
kilogx
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
12:20:28
15300
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    Units in vision only
  • 0
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Player team
Lightning Drive [ 24800 / 32400 ] Lightning Strike [ 24800 / 97200 ]
e13691246
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:18:11
400
  • 0
    Units in vision only
  • 0
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Player team
Tsunami [ 2500 / 43200 ] Typhoon [ 2500 / 75600 ]
syobotti
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
00:00:00
14400
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    Units in vision only
  • 0
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Player team
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 52950 / 63000 ]
Medjay
No day-to-day abilities.
08:00:00
8000
  • 0
    Units in vision only
  • 0
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    0/?
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Player team
Hyper Repair [ 2300 / 27000 ] Hyper Upgrade [ 2300 / 54000 ]
SleepyDragon
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
10:22:33
0
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    Units in vision only
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Player team
Enhanced Vision [ 21850 / 32400 ] Counter Break [ 21850 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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